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That texture bitmap was literally an array hardcoded into the game engine source code itself, and not part of the "content" which was not GPLed. So I made them more of a diamond shape that looked a lot better with the hardware. In OpenGL ES they were an actual texture, so they could be any "shape" of course with zero impact to performance.
Walking war robot facebook software#
In Quake with software rendering, particles were just squares, for maximum performance. One of the tweaks I made at the time was to redefine the bitmap for the particle effects. I told them since they weren't releasing or distributing the game, and only using it as a demo to sell their chipsets, they didn't need to release the source code. I ended up getting it running close to 60 FPS on their chipset, and in my discussion with the ATI guys I said I'd like to see about releasing a commercial version of Quake for these new mobile devices. I worked (in person at times) with one of the main architects of the OpenGL ES standard to make this happen, and get the performance ATI wanted to see with their new mobile GPU chip. So I took my Pocket Quake port, which was heavily optimized for CPUs without floating point processing, and added in the GLQuake OpenGL rendering, but refactored for the new (and unreleased) OpenGL ES. Then I did a job for ATI, who were heavily involved in defining the new OpenGL ES standard coupled with a new mobile chipset which was one of the first to provide GPU type rending for mobile devices (remember, early 2000s, the ARM CPUs in Pocket PCs didn't even have floating point processor, so it was a huge deal). Back in the day, I ported Quake and Quake II to pocket PC. Someone is wielding the lawyers and they need to be held accountable.Ī little story specific to id Software. We as a society need to use other means to discourage stupid lawsuits like this other than blaming lawyers for it. If they *want* their legal team to do this, then their legal team is obligated to do it as long as their actions are legal.
![walking war robot facebook walking war robot facebook](https://venturebeat.com/wp-content/uploads/2016/10/War-Robots.jpg)
In this case the management at Bethesda/Zenimax/Microsoft needs to back off and call off their legal team. Obviously when lawyers represent themselves, then they are also morally culpable, but this is also why lawyers are generally encouraged to *NOT* represent themselves. They can be used for good or evil but how they are wielded is the responsibility of who wields them. Think of lawyers as an enabling technology, like power tools. The whole point of them being amoral is so that they can act as an extension of the client who does not have the legal skills to represent themselves effectively. They serve the interests of their employer by giving them the most effective representation possible within the bounds of the law. Lawyers are not supposed to be moral arbiters - they are supposed to be, well, like the mentats in Dune. So this most likely won't be settled anytime soon, unless the guitarist gives up the fight.
![walking war robot facebook walking war robot facebook](https://i2-prod.mirror.co.uk/incoming/article9483665.ece/ALTERNATES/s1200d/Avatar-war-robot-learns-to-walk-and-mimic-human-movements.jpg)
Walking war robot facebook trial#
In October, Mitchell received a lengthy trial schedule that goes all the way until 2023. According to the Wired report, Id has similarly stepped in to stop other folks from trademarking or registering brand names that use the word doom, including a rock metal event named the "Maryland Doom Fest" and a podcast titled "Garden of Doom." For now, the future of Doomscroll (The band) is up to lawyers at Id Software. A trademark lawyer told Wired that while it might seem odd, Mitchell most likely had every right to trademark the word doomscroll because within the context of music it "is not generic or descriptive of music, musical performances, or musical services."īut Id's lawyers are most likely "scooting" in to try to protect the brand name and franchise from any confusion. "They're trying to take something away from me that is completely unrelated to them," said Mitchell. Mitchell felt weird after getting the email, telling Wired that he was a big fan of the old Doom games as a kid and now he was facing off against the devs over his band name. The lawyer asked Mitchell to extend the 30-day USPTO trademark deadline in order to avoid any legal action. Amazon employee Dustin Mitchell is also a metal guitarist in Texas who decided to name his band "Doomscroll," reports Kotaku - and in February Mitchell tried trademarking Doomscroll with America's Patent and Trademark Office.īut then on October 13th, the last day of the trademark's 30-day public comment period, "he got an email from a lawyer who represented Id Software."